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ICTAI
2009
IEEE
14 years 2 months ago
Translation of an Argumentation Framework into a CP-Boolean Game
Abstract—There already exist some links between argumentation and game theory. For instance, dynamic games can be used for simulating interactions between agents in an argumentat...
Elise Bonzon, Caroline Devred, Marie-Christine Lag...
HICSS
2003
IEEE
98views Biometrics» more  HICSS 2003»
14 years 25 days ago
On the Limits of Bottom-Up Computer Simulation: Towards a Nonlinear Modeling Culture
1 In the complexity and simulation communities there is growing support for the use of bottom-up computer-based simulation in the analysis of complex systems. The presumption is th...
Kurt A. Richardson
BC
2008
134views more  BC 2008»
13 years 7 months ago
Interacting with an artificial partner: modeling the role of emotional aspects
In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
FMCO
2009
Springer
161views Formal Methods» more  FMCO 2009»
13 years 5 months ago
The How and Why of Interactive Markov Chains
This paper reviews the model of interactive Markov chains (IMCs, for short), an extension of labelled transition systems with exponentially delayed transitions. We show that IMCs a...
Holger Hermanns, Joost-Pieter Katoen
DAC
2005
ACM
14 years 8 months ago
IODINE: a tool to automatically infer dynamic invariants for hardware designs
We describe IODINE, a tool to automatically extract likely design properties using dynamic analysis. A practical bottleneck in the formal verification of hardware designs is the n...
Sudheendra Hangal, Naveen Chandra, Sridhar Narayan...