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» On the Formal Structure of Continuous Action
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SIGECOM
2004
ACM
134views ECommerce» more  SIGECOM 2004»
14 years 29 days ago
Computing approximate bayes-nash equilibria in tree-games of incomplete information
We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman
INFFUS
2006
101views more  INFFUS 2006»
13 years 7 months ago
Fusion rules for merging uncertain information
In previous papers, we have presented a logic-based framework based on fusion rules for merging structured news reports [Hun00, Hun02b, Hun02a, HS03, HS04]. Structured news report...
Anthony Hunter, Weiru Liu
FUZZIEEE
2007
IEEE
14 years 1 months ago
Fuzzy Approximation for Convergent Model-Based Reinforcement Learning
— Reinforcement learning (RL) is a learning control paradigm that provides well-understood algorithms with good convergence and consistency properties. Unfortunately, these algor...
Lucian Busoniu, Damien Ernst, Bart De Schutter, Ro...
CORR
2011
Springer
175views Education» more  CORR 2011»
13 years 2 months ago
Adaptive Channel Recommendation for Dynamic Spectrum Access
—We propose a dynamic spectrum access scheme where secondary users recommend “good” channels to each other and access accordingly. We formulate the problem as an average rewa...
Xu Chen, Jianwei Huang, Husheng Li
SEFM
2009
IEEE
14 years 2 months ago
Specifying Interacting Components with Coordinated Concurrent Scenarios
Abstract. We introduce a visual notation for local specification of concurrent components based on message sequence charts (MSCs). Each component is a finite-state machine whose ...
Prakash Chandrasekaran, Madhavan Mukund