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» On the General Signature Trees
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SIGECOM
2006
ACM
184views ECommerce» more  SIGECOM 2006»
16 years 2 days ago
Computing pure nash equilibria in graphical games via markov random fields
We present a reduction from graphical games to Markov random fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Our result, wh...
Constantinos Daskalakis, Christos H. Papadimitriou
IDEAL
2005
Springer
15 years 11 months ago
Recursive Self-organizing Map as a Contractive Iterative Function System
Recently, there has been a considerable research activity in extending topographic maps of vectorial data to more general data structures, such as sequences or trees. However, the ...
Peter Tiño, Igor Farkas, Jort van Mourik
PASTE
2004
ACM
15 years 11 months ago
An improved slicer for Java
We present an improved slicing algorithm for Java. The best algorithm known so far, first presented in [11], is not always precise if nested objects are used as actual parameters...
Christian Hammer, Gregor Snelting
FUN
2010
Springer
285views Algorithms» more  FUN 2010»
15 years 11 months ago
An Algorithmic Analysis of the Honey-Bee Game
The Honey-Bee game is a two-player board game that is played on a connected hexagonal colored grid, or in a generalized setting, on a connected graph with colored nodes. In a singl...
Rudolf Fleischer, Gerhard J. Woeginger
PADS
1999
ACM
15 years 10 months ago
Scheduling Critical Channels in Conservative Parallel Discrete Event Simulation
This paper introduces the Critical Channel Traversing (CCTJ algorithm, a new scheduling algorithm for both sequential and parallel discrete event simulation. CCT is a general cons...
Xiao Zhonge, Brian Unger, Rob Simmonds, John G. Cl...