Karp and Zhang developed a general randomized parallel algorithm for solving branch and bound problems. They showed that with high probability their algorithm attained optimal spe...
We propose an O(n4) algorithm to build the modular decomposition tree of hypergraphs of dimension 3 and show how this algorithm can be generalized to compute in O(n3k−5) time th...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
We present an improved sweep metaheuristic for discrete event simulation optimization. The sweep algorithm is a tree search similar to beam search. The basic idea is to run a limi...
Representing agent policies compactly is essential for improving the scalability of multi-agent planning algorithms. In this paper, we focus on developing a pruning technique that...