In this paper, we present an automated system for generating context-preserving route maps that depict navigation routes as a path between nodes and edges inside a topographic net...
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
This paper proposes a new approach to image-based rendering that generates an image viewed from an arbitrary camera position and orientation by rendering optical flows extracted ...
Abstract. This paper describes AutoNetkit, an auto-configuration tool for complex network emulations using Netkit, allowing large-scale networks to be tested on commodity hardware....
Hung X. Nguyen, Matthew Roughan, Simon Knight, Nic...
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...