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CGF
2008
120views more  CGF 2008»
13 years 8 months ago
COPERNICUS: Context-Preserving Engine for Route Navigation with Interactive User-modifiable Scaling
In this paper, we present an automated system for generating context-preserving route maps that depict navigation routes as a path between nodes and edges inside a topographic net...
Hartmut Ziegler, Daniel A. Keim
TOG
2008
135views more  TOG 2008»
13 years 8 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
CGF
1998
110views more  CGF 1998»
13 years 8 months ago
Optical Flow Rendering
This paper proposes a new approach to image-based rendering that generates an image viewed from an arbitrary camera position and orientation by rendering optical flows extracted ...
Tae-Joon Park, Seungyong Lee, Sung Yong Shin
TRIDENTCOM
2010
IEEE
13 years 6 months ago
How to Build Complex, Large-Scale Emulated Networks
Abstract. This paper describes AutoNetkit, an auto-configuration tool for complex network emulations using Netkit, allowing large-scale networks to be tested on commodity hardware....
Hung X. Nguyen, Matthew Roughan, Simon Knight, Nic...
SAC
2009
ACM
14 years 1 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison