This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
To probe network characteristics, two predominant ways of network comparison are global property statistics and subgraph enumeration. However, they suffer from limited information...
A dynamic layer representation is proposed in this paper for tracking moving objects. Previous work on layered representations has largely concentrated on two-/multiframe batch fo...
of abstraction and coarse granularity and distributed communication control. Focusing on using probabilistic metrics such as average values or variance to quantify design objective...
Software patterns are a new design paradigm used to solve problems that arise when developing software within a particular context. Patterns capture the static and dynamic structu...