This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
This paper presents a technique for mapping partially observable features from multiple uncertain vantage points. The problem of concurrent mapping and localization (CML) is state...
John J. Leonard, Richard J. Rikoski, Paul M. Newma...
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
This paper describes the image processing techniques designed to localize the tracks of snowcats for the automation of transportation of goods and people during the Italian scienti...
In this paper we present the robot programming and planning language Readylog, a Golog dialect which was developed to support the decision making of robots acting in dynamic real-...