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EGH
2004
Springer
14 years 1 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
SIGGRAPH
1994
ACM
14 years 3 days ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
ISORC
2006
IEEE
14 years 2 months ago
RTSTREAM: Real-Time Query Processing for Data Streams
Many real-time applications, such as traffic control systems, surveillance systems and health monitoring systems, need to operate on continuous unbounded streams of data. These ap...
Yuan Wei, Sang Hyuk Son, John A. Stankovic
PAMI
2011
12 years 11 months ago
Meta-Recognition: The Theory and Practice of Recognition Score Analysis
Abstract—In this paper, we define meta-recognition, a performance prediction method for recognition algorithms, and examine the theoretical basis for its post-recognition score ...
Walter J. Scheirer, Anderson Rocha, Ross J. Michea...
HIPC
2009
Springer
13 years 5 months ago
Highly scalable algorithm for distributed real-time text indexing
Stream computing research is moving from terascale to petascale levels. It aims to rapidly analyze data as it streams in from many sources and make decisions with high speed and a...
Ankur Narang, Vikas Agarwal, Monu Kedia, Vijay K. ...
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