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» On the Reasoning Patterns of Agents in Games
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IVA
2009
Springer
14 years 3 months ago
Evaluating Adaptive Feedback in an Educational Computer Game
In this paper, we present a study to evaluate the impact of adaptive feedback on the effectiveness of a pedagogical agent for an educational computer game. We compare a version of ...
Cristina Conati, Micheline Manske
ICPR
2006
IEEE
14 years 9 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
AAAI
2010
13 years 10 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
ATAL
2007
Springer
14 years 2 months ago
A framework for reasoning about rational agents
We propose an extension of alternating-time temporal logic, that can be used for reasoning about the behavior and abilities of agents under various rationality assumptions. Catego...
Wojciech Jamroga, Nils Bulling
CORR
2010
Springer
185views Education» more  CORR 2010»
13 years 5 months ago
Analysing the behaviour of robot teams through relational sequential pattern mining
This report outlines the use of a relational representation in a Multi-Agent domain to model the behaviour of the whole system. A desired property in this systems is the ability of...
Grazia Bombini, Raquel Ros, Stefano Ferilli, Ramon...