In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
Full panoramic images, covering 360 degrees, can be created either by using panoramic cameras or by mosaicing together many regular images. Creating panoramic views in stereo, whe...
Abstract. This paper presents a new algorithm for structure from motion from an arbitrary number of tracked features over an arbitrary number of images, which possesses several adv...
Philip F. McLauchlan, Ian D. Reid, David W. Murray
Recently, methods for estimating 3D scene geometry or absolute scene depth information from 2D image content have been proposed. However, general applicability of these methods in...
Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...