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CSEE
2011
Springer
13 years 17 days ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
CORR
2008
Springer
100views Education» more  CORR 2008»
13 years 9 months ago
An Agent-Based Simulation of In-Store Customer Experiences
: Agent-based modelling and simulation offers a new and exciting way of understanding the world of work. In this paper we describe the development of an agent-based simulation mode...
Peer-Olaf Siebers, Uwe Aickelin, Helen Celia, Chri...

Book
778views
15 years 7 months ago
Gaussian Processes for Machine Learning
"Gaussian processes (GPs) provide a principled, practical, probabilistic approach to learning in kernel machines. GPs have received increased attention in the machine-learning...
Carl Edward Rasmussen and Christopher K. I. Willia...
NECO
2007
258views more  NECO 2007»
13 years 8 months ago
Reinforcement Learning Through Modulation of Spike-Timing-Dependent Synaptic Plasticity
The persistent modification of synaptic efficacy as a function of the relative timing of pre- and postsynaptic spikes is a phenomenon known as spiketiming-dependent plasticity (...
Razvan V. Florian
AAMAS
2006
Springer
13 years 9 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...