Modern programming languages often include complex mechanisms for dynamic memory allocation and garbage collection. These features drive the need for more efficient implementation ...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Abstract. This paper explores the problem of tracking information flow in dynamic tree structures. Motivated by the problem of manipulating the Document Object Model (DOM) trees by...
We present a streaming algorithm for constructing sparse spanners and show that our algorithm out-performs significantly the state-of-the-art algorithm for this task [20]. Speci...
An algorithm that performs asynchronous backtracking on distributed CSPs, with dynamic ordering of agents is proposed, ABT DO. Agents propose reorderings of lower priority agents a...