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GLOBECOM
2010
IEEE
13 years 4 months ago
A Controlled Coalitional Game for Wireless Connection Sharing and Bandwidth Allocation in Mobile Social Networks
Mobile social networks have been introduced as a new efficient (i.e., minimize resource usage) and effective (i.e., maximize the number of target recipients) way to disseminate con...
Dusit Niyato, Zhu Han, Walid Saad, Are Hjør...
CSCW
2006
ACM
14 years 1 months ago
Response times in N-user replicated, centralized, and proximity-based hybrid collaboration architectures
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
Sasa Junuzovic, Prasun Dewan
ICDM
2007
IEEE
101views Data Mining» more  ICDM 2007»
14 years 1 months ago
Lightweight Distributed Trust Propagation
Using mobile devices, such as smart phones, people may create and distribute different types of digital content (e.g., photos, videos). One of the problems is that digital content...
Daniele Quercia, Stephen Hailes, Licia Capra
WWW
2004
ACM
14 years 27 days ago
Flexible on-device service object replication with replets
An increasingly large amount of such applications employ service objects such as Servlets to generate dynamic and personalized content. Existing caching infrastructures are not we...
Dong Zhou, Nayeem Islam, Ali Ismael
ICDE
2004
IEEE
151views Database» more  ICDE 2004»
14 years 8 months ago
Improved File Synchronization Techniques for Maintaining Large Replicated Collections over Slow Networks
We study the problem of maintaining large replicated collections of files or documents in a distributed environment with limited bandwidth. This problem arises in a number of impo...
Torsten Suel, Patrick Noel, Dimitre Trendafilov