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» On the Structure of Sequential Search: Beyond
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EUROPAR
2009
Springer
14 years 3 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
DAWAK
2001
Springer
14 years 28 days ago
Adaptable Similarity Search Using Vector Quantization
Adaptable similarity queries based on quadratic form distance functions are widely popular in data mining applications, particularly for domains such as multimedia, CAD, molecular ...
Christian Böhm, Hans-Peter Kriegel, Thomas Se...
ACSC
2000
IEEE
14 years 26 days ago
Needles and Haystacks: A Search Engine for Personal Information Collections
Information retrieval systems can be partitioned into two main classes: large-scale systems that make use of an inverted index or some other auxiliary data structure, intended for...
Owen de Kretser, Alistair Moffat
JIIS
2002
141views more  JIIS 2002»
13 years 8 months ago
Combining Approximation Techniques and Vector Quantization for Adaptable Similarity Search
Adaptable similarity queries based on quadratic form distance functions are widely popular in data mining application domains including multimedia, CAD, molecular biology or medica...
Christian Böhm, Hans-Peter Kriegel, Thomas Se...
ATAL
2010
Springer
13 years 9 months ago
A general, fully distributed multi-agent planning algorithm
We present a fully distributed multi-agent planning algorithm. Our methodology uses distributed constraint satisfaction to coordinate between agents, and local planning to ensure ...
Raz Nissim, Ronen I. Brafman, Carmel Domshlak