Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
We study the problem of computing the similarity between two piecewise-linear bivariate functions defined over a common domain, where the surfaces they define in 3D—polyhedral...
Pankaj K. Agarwal, Boris Aronov, Marc J. van Kreve...
Fast query processing of complex objects, e.g. spatial or uncertain objects, depends on efficient spatial pruning of the objects’ approximations, which are typically minimum bou...
This paper presents a new implementation of the co-VAT algorithm. We assume we have an m × n matrix D, where the elements of D are pair-wise dissimilarities between m row objects ...
Timothy C. Havens, James C. Bezdek, James M. Kelle...