The recovery of 3D models from multiple reference images involves not only the extraction of 3D shape, but also of texture. Assuming that all surfaces are Lambertian, the resultin...
Lifeng Wang, Sing Bing Kang, Richard Szeliski, Heu...
A less studied component of gaze allocation in dynamic real-world scenes is the time lag of eye movements in responding to dynamic attention-capturing events. Despite the vast amou...
Eleonora Vig, Michael Dorr, Thomas Martinetz, Erha...
This paper presents a linear algorithm for the simultaneous computation of 3D points and camera positions from multiple perspective views, based on having four points on a referen...
City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...
We describe how 3D affine measurements may be computed from a single perspective view of a scene given only minimal geometric information determined from the image. This minimal i...