Abstract We present an effective framework for segmenting 3D shapes into meaningful components using the curve skeleton. Our algorithm identifies a number of critical points on the...
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
In this paper we present a two-level generative model for representing the images and surface depth maps of drapery and clothes. The upper level consists of a number of folds whic...
This paper describes a method to accelerate the generation of shape primitives for N-dimensional images N X . These shape primitives can be used in conditions for topology preservi...
A novel method for segmenting simplified skeletons of 3D shapes is presented. The so-called simplified Y-network is computed, defining boundaries between 2D sheets of the simplifie...