Sciweavers

84 search results - page 3 / 17
» On the Use of Shape Primitives for Reversible Surface Skelet...
Sort
View
VC
2008
118views more  VC 2008»
13 years 7 months ago
Hierarchical part-type segmentation using voxel-based curve skeletons
Abstract We present an effective framework for segmenting 3D shapes into meaningful components using the curve skeleton. Our algorithm identifies a number of critical points on the...
Dennie Reniers, Alexandru Telea
VC
2008
172views more  VC 2008»
13 years 7 months ago
Consistent mesh partitioning and skeletonisation using the shape diameter function
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Lior Shapira, Ariel Shamir, Daniel Cohen-Or
PAMI
2007
185views more  PAMI 2007»
13 years 7 months ago
A Two-Level Generative Model for Cloth Representation and Shape from Shading
In this paper we present a two-level generative model for representing the images and surface depth maps of drapery and clothes. The upper level consists of a number of folds whic...
Feng Han, Song Chun Zhu
DGCI
2003
Springer
14 years 25 days ago
The Generation of N Dimensional Shape Primitives
This paper describes a method to accelerate the generation of shape primitives for N-dimensional images N X . These shape primitives can be used in conditions for topology preservi...
Pieter P. Jonker, Stina Svensson
DGCI
2008
Springer
13 years 9 months ago
Segmenting Simplified Surface Skeletons
A novel method for segmenting simplified skeletons of 3D shapes is presented. The so-called simplified Y-network is computed, defining boundaries between 2D sheets of the simplifie...
Dennie Reniers, Alexandru Telea