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AIIDE
2008
13 years 10 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
ICS
2007
Tsinghua U.
14 years 1 months ago
Scheduling FFT computation on SMP and multicore systems
Increased complexity of memory systems to ameliorate the gap between the speed of processors and memory has made it increasingly harder for compilers to optimize an arbitrary code...
Ayaz Ali, S. Lennart Johnsson, Jaspal Subhlok
SIGMOD
2012
ACM
253views Database» more  SIGMOD 2012»
11 years 10 months ago
Skew-aware automatic database partitioning in shared-nothing, parallel OLTP systems
The advent of affordable, shared-nothing computing systems portends a new class of parallel database management systems (DBMS) for on-line transaction processing (OLTP) applicatio...
Andrew Pavlo, Carlo Curino, Stanley B. Zdonik
ECOOP
2004
Springer
14 years 1 months ago
Finding and Removing Performance Bottlenecks in Large Systems
Abstract. Software systems obey the 80/20 rule: aggressively optimizing a vital few execution paths yields large speedups. However, finding the vital few paths can be difficult, e...
Glenn Ammons, Jong-Deok Choi, Manish Gupta, Nikhil...
SIGMOD
2010
ACM
189views Database» more  SIGMOD 2010»
14 years 13 days ago
Recsplorer: recommendation algorithms based on precedence mining
We study recommendations in applications where there are temporal patterns in the way items are consumed or watched. For example, a student who has taken the Advanced Algorithms c...
Aditya G. Parameswaran, Georgia Koutrika, Benjamin...