In this paper we explore some of the connections between cooperative game theory and the utility maximization framework for routing and flow control in networks. Central to both a...
Most of the solutions proposed to support real-time (i.e. guaranteed performance) communication services in packet-switching networks adopt a connection-oriented and reservation-o...
This paper proposes DINloop (Data-In-Network loop) based multicast with GMPLS (generalized multiprotocol label switching) to overcome the scalability problems existing in current i...
Scheduling, routing, and layout tasks are examples of hard operations-research problems that have broad application in industry. Typical algorithms for these problems combine some...
David Anderson, Emily Anderson, Neal Lesh, Joe Mar...
Abstract. Design of distributed architectures for content-based publish-subscribe (pub-sub) service networks has been a challenging problem. To best support the highly dynamic and ...