This paper presents a new technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. Thi...
— In this paper we present a method for fast surface reconstruction from large noisy datasets. Given an unorganized 3D point cloud, our algorithm recreates the underlying surface...
Zoltan Csaba Marton, Radu Bogdan Rusu, Michael Bee...
Many medical imaging applications require the computation of dense correspondence vector fields that match one surface with another. To avoid the need for a large set of manually-d...
In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...
We improve upon a method introduced in (Bertalmio et. al. JCP 2001) for solving evolution PDEs on codimension-one surfaces in RN. As in the original method, by representing the su...