Following our previous work in [8] where a music signal is decomposed into multiple subband signals and the forward linear prediction errors of all subbands are combined to give t...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Studying the genetic control of molecular, anatomical and/or morphological phenotypes in model organisms is a powerful tool in the functional analysis of a gene. The goal of our r...
Alexander Vaughan, Rahul Singh, Ilmi Yoon, Megumi ...
In this work we evaluate the implementation of a video encoder based on the 3D Wavelet Transform optimized for HyperThreading technology and SMPs. We design several implementation...
We describe a fast algorithm for Gabor filtering, specially designed for multi-scale image representations. Our proposal is based on three facts: first, Gabor functions can be de...