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CANDC
1999
ACM
14 years 5 days ago
A framework that supports collective creativity in design using visual images
The goal of our research is to develop computer systems that support designers’ collective creativity; such systems support individual creative aspects in design through the use...
Kumiyo Nakakoji, Yasuhiro Yamamoto, Masao Ohira
IE
2007
13 years 9 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
BCSHCI
2007
13 years 9 months ago
A survey on common practice in designing audio in the user interface
The current practice of designing the auditory mode in the user interface is poorly understood. In this survey, we aim at revealing the common understanding of the role of audio i...
Christopher Frauenberger, Tony Stockman, Marie-Luc...
BCSHCI
2007
13 years 9 months ago
Interaction designers' use of their repertoire in meetings with clients
An important part of an interaction designer’s work is meeting with clients during design sessions. It is of great importance that the designers participate in establishing some...
Per Sökjer
SQJ
2010
152views more  SQJ 2010»
13 years 6 months ago
Design pattern evolutions in QVT
One of the main goals of design patterns is to design for change. Many design patterns leave some room for future changes and evolutions. The application of design patterns leads ...
Jing Dong, Yajing Zhao, Yongtao Sun