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» On the design of a pervasive debugger
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DIGRA
2005
Springer
14 years 1 months ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
DIMEA
2008
176views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Designing GUI for the user configuration of pervasive awareness applications
The vision of Pervasive and Ubiquitous Computing promises that our future environments will be furnished with an increasing number of computationally augmented artifacts. Conseque...
Eleni Romoudi, Theodosia Fokidou
ACMACE
2005
ACM
14 years 1 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
HRI
2006
ACM
14 years 1 months ago
Interaction debugging: an integral approach to analyze human-robot interaction
Along with the development of interactive robots, controlled experiments and field trials are regularly conducted to stage human-robot interaction. Experience in this field has sh...
Tijn Kooijmans, Takayuki Kanda, Christoph Bartneck...
MOBIQUITOUS
2007
IEEE
14 years 2 months ago
Design and Evaluation of a Hybrid Physical Space Service for Pervasive Computing Applications
Abstract— In this paper we present the design and implementation of a space service that gives pervasive computing applications both a hierarchical and coordinate-based view of p...
Nancy Miller, Peter Steenkiste