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» On the design of a pervasive debugger
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DDECS
2007
IEEE
139views Hardware» more  DDECS 2007»
14 years 2 months ago
Debug Patterns for Efficient High-level SystemC Debugging
This paper proposes debug patterns combined with an intuitive flow to accelerate and simplify the debugging of SystemC designs. A debug pattern provides a formalized procedure to f...
Frank Rogin, Erhard Fehlauer, Christian Haufe, Seb...
ASWEC
2004
IEEE
13 years 11 months ago
Snapshot Query-Based Debugging
Object-oriented programs, when executed, produce a complex webs of objects and references between them, generally referred to as object graphs. These object graphs are difficult t...
Alex Potanin, James Noble, Robert Biddle
WISES
2004
13 years 9 months ago
Towards a Rapid Prototyping Framework for Architecture Exploration in Embedded Systems
-- In this paper a Rapid Prototyping Framework and next steps towards the support for interactive Architecture Exploration based on the SPEAR processor core (Scalable Processor for...
Martin Jankela, Wolfgang Puffitsch, Wolfgang Huber
NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SMC
2007
IEEE
154views Control Systems» more  SMC 2007»
14 years 2 months ago
From biology to evolve-able pervasive ICT systems
Abstract— The emergence of future pervasive ICT environments, characterized by the massive proliferation of embedded electronic devices with communication and computing capabilit...
Iacopo Carreras, Daniele Miorandi, Imrich Chlamtac