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» On the design of a pervasive debugger
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PERCOM
2009
ACM
14 years 2 months ago
An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
Steve Hinske, Marc Langheinrich
PERVASIVE
2010
Springer
14 years 2 months ago
12Pixels: Exploring Social Drawing on Mobile Phones
In this paper we present the design and development of 12Pixels, a novel interface, application, and social web service that allows people to create and share drawings directly fro...
Karl D. D. Willis, Ivan Poupyrev
WETICE
2007
IEEE
14 years 2 months ago
Enabling Collaborative eHealth through Triplespace Computing
The design and promotion of electronic patient summaries as an instrument to facilitate the pervasive delivery of healthcare is emerging as a key technology in eHealth solutions. ...
Lyndon J. B. Nixon, Dario Cerizza, Emanuele Della ...
CSCW
2008
ACM
13 years 9 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
WOA
2003
13 years 9 months ago
Filling the Gap Between Users and Objects: a Multichannel Interactive Environment
— The design and the implementation of software for mobile computers and for pervasive computing environments entail several issues and lead to new requirements. Applications mus...
Davide Carboni, Andrea Piras, Stefano Sanna, Gavin...