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» On the design of a pervasive debugger
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PERVASIVE
2006
Springer
13 years 7 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
COMPSAC
2010
IEEE
13 years 5 months ago
Design and Implementation of a Middleware for Development and Provision of Stream-Based Services
This paper proposes MISSA, a novel middleware to facilitate the development and provision of stream-based services in emerging pervasive environments. The streambased services util...
Seungwoo Kang, Youngki Lee, Sunghwan Ihm, Souneil ...
PERVASIVE
2011
Springer
12 years 10 months ago
Designing Shared Public Display Networks - Implications from Today's Paper-Based Notice Areas
Large public displays have become a regular conceptual element in many shops and businesses, where they advertise products or highlight upcoming events. In our work, we are interes...
Florian Alt, Nemanja Memarovic, Ivan Elhart, Domin...
PERVASIVE
2007
Springer
14 years 1 months ago
Towards Designing Persuasive Ambient Visualization
This paper discusses an alternative application area for ambient information systems, coined as ‘persuasive visualization’. It investigates the recent evolution of ambient dis...
Andrew Vande Moere
PERCOM
2006
ACM
14 years 7 months ago
Unearthing Design Patterns to Support Context-Awareness
The lack of structured methodologies and software engineering efforts on designing the support of contextawareness in pervasive systems hinders the potential advantages of analyzi...
Oriana Riva, Cristiano di Flora, Stefano Russo, Ki...