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PERVASIVE
2007
Springer
14 years 1 months ago
Ambient Interfaces that Motivate Changes in Human Behavior
Peripheral or ambient displays move information from the periphery to the center of human attention and back. Our research group is interested in the interaction and interface des...
Jodi Forlizzi, Ian Li, Anind K. Dey
ACMACE
2005
ACM
13 years 9 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
ASWEC
2007
IEEE
14 years 2 months ago
A Formal Model of Service-Oriented Design Structure
—Service-Oriented Computing (SOC) is an emerging paradigm for developing software systems that employ services. Presently there is already much research effort in the areas of se...
Mikhail Perepletchikov, Caspar Ryan, Keith Frampto...
PERCOM
2006
ACM
14 years 7 months ago
Cantag: an open source software toolkit for designing and deploying marker-based vision systems
This paper presents Cantag, an open source software toolkit for building Marker-based Vision (MBV) systems that can identify and accurately locate printed markers in three dimensi...
Andrew C. Rice, Alastair R. Beresford, Robert K. H...
ICEIS
2003
IEEE
14 years 1 months ago
Knowledge Construction in E-Learning - Designing an E-Learning Environment
: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
Kecheng Liu, Shirley Williams, Lily Sun