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» On the design of a pervasive debugger
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SIGMETRICS
2011
ACM
245views Hardware» more  SIGMETRICS 2011»
12 years 10 months ago
Record and transplay: partial checkpointing for replay debugging across heterogeneous systems
Software bugs that occur in production are often difficult to reproduce in the lab due to subtle differences in the application environment and nondeterminism. To address this pr...
Dinesh Subhraveti, Jason Nieh
HPCA
2005
IEEE
14 years 1 months ago
Chip Multithreading: Opportunities and Challenges
Chip Multi-Threaded (CMT) processors provide support for many simultaneous hardware threads of execution in various ways, including Simultaneous Multithreading (SMT) and Chip Mult...
Lawrence Spracklen, Santosh G. Abraham
ICDE
2000
IEEE
197views Database» more  ICDE 2000»
14 years 9 months ago
SQLServer for Windows CE - A Database Engine for Mobile and Embedded Platforms
This paper presents an overview of Microsoft SQLServer for Windows CE. This is a database engine designed for mobile and embedded applications. The focus of the presentation is on...
Praveen Seshadri, Phil Garrett
MOBIDE
2006
ACM
14 years 1 months ago
Towards correcting input data errors probabilistically using integrity constraints
Mobile and pervasive applications frequently rely on devices such as RFID antennas or sensors (light, temperature, motion) to provide them information about the physical world. Th...
Nodira Khoussainova, Magdalena Balazinska, Dan Suc...
TEI
2009
ACM
120views Hardware» more  TEI 2009»
14 years 2 months ago
W41K: digitally augmenting traditional game environments
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel interaction capabilities. This article establishe...
Steve Hinske, Marc Langheinrich