The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
To increase the believability and life-likeness of Embodied Conversational Agents (ECAs), we introduce a behavior synthesis technique for the generation of expressive gesturing. A...
We present an online system for recognizing handwritten mathematical matrices in the context of an interactive computational tool called MathPaper. Automatic segmentation and reco...
Chuanjun Li, Robert C. Zeleznik, Timothy Miller, J...
Background: High-throughput genome biological experiments yield large and multifaceted datasets that require flexible and user-friendly analysis tools to facilitate their interpre...