Current TCP-friendly congestion control mechanisms adjust the packet rate in order to adapt to network conditions and obtain a throughput not exceeding that of a TCP connection op...
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-intereste...
We introduce SPREAD - a new architecture for distributing and maintaining up-to-date Web content that simultaneously employs three different mechanisms: client validation, server ...
—In this paper, we study the interactions of user-based congestion control algorithms and router-based switch scheduling algorithms. We show that switch scheduling algorithms tha...
We investigate the price of selfish routing in non-cooperative networks in terms of the coordination and bicriteria ratios in the recently introduced game theoretic network model ...