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SIGGRAPH
1993
ACM
14 years 1 months ago
Wavelet radiosity
Radiosity methods have been shown to be an effective means to solve the global illumination problem in Lambertian diffuse environments. These methods approximate the radiosity int...
Steven J. Gortler, Peter Schröder, Michael F....
GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
CGF
2008
108views more  CGF 2008»
13 years 9 months ago
Robust and Efficient Wave Simulations on Deforming Meshes
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
Roland Angst, Nils Thürey, Mario Botsch, Mark...
FGCS
2006
74views more  FGCS 2006»
13 years 9 months ago
A performance model of non-deterministic particle transport on large-scale systems
In this work we present a predictive analytical model that encompasses the performance and scaling characteristics of a nondeterministic particle transport application, MCNP (Mont...
Mark M. Mathis, Darren J. Kerbyson, Adolfy Hoisie
JLP
2006
138views more  JLP 2006»
13 years 9 months ago
Algebraic-coalgebraic specification in CoCasl
We introduce CoCasl as a light-weight but expressive coalgebraic extension of the algebraic specification language Casl. CoCasl allows the nested combination of algebraic datatype...
Till Mossakowski, Lutz Schröder, Markus Rogge...