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PARELEC
2002
IEEE
14 years 1 months ago
Techniques for Optimization of Net Algorithms
In this paper, techniques for optimization of net algorithms describing parallel asynchronous computations and derived from cycling and branching behavioral descriptions are prese...
Anatoly Prihozhy, Daniel Mlynek, Michail Solomenni...
SI3D
2009
ACM
14 years 1 months ago
Human video textures
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
IEEEPACT
1997
IEEE
14 years 1 months ago
A Parallel Algorithm for Compile-Time Scheduling of Parallel Programs on Multiprocessors
† In this paper, we propose a parallel randomized algorithm, called Parallel Fast Assignment using Search Technique (PFAST), for scheduling parallel programs represented by direc...
Yu-Kwong Kwok, Ishfaq Ahmad
EGH
2004
Springer
14 years 23 days ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
SCA
2007
13 years 11 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...