In this paper, techniques for optimization of net algorithms describing parallel asynchronous computations and derived from cycling and branching behavioral descriptions are prese...
Anatoly Prihozhy, Daniel Mlynek, Michail Solomenni...
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
† In this paper, we propose a parallel randomized algorithm, called Parallel Fast Assignment using Search Technique (PFAST), for scheduling parallel programs represented by direc...
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...