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CGF
2000
95views more  CGF 2000»
13 years 7 months ago
Physically-Based Patination for Underground Objects
Although current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatu...
Yao-Xun Chang, Zen-Chung Shih
IJON
2000
99views more  IJON 2000»
13 years 7 months ago
Visualizing the visual system
As part of a forthcoming planetarium show about the human brain, we are producing realistic models of the central nervous system at a variety of scales, from whole brain images to...
Greg Hood, John Burkardt, Greg Foss
SMI
2010
IEEE
148views Image Analysis» more  SMI 2010»
13 years 6 months ago
Paper-Strip Sculptures
—This paper introduces paper-strip sculptures, a physical mesh data-structure used to represent 2manifold mesh surfaces for understanding topological and geometrical aspects of s...
Ergun Akleman, Jianer Chen, Jonathan L. Gross
TCIAIG
2011
111views more  TCIAIG 2011»
13 years 2 months ago
Launchpad: A Rhythm-Based Level Generator for 2-D Platformers
—Launchpad is an autonomous level generator that is based on a formal model of 2-D platformer level design. Levels are built out of small segments called “rhythm groups,” whi...
Gillian Smith, Jim Whitehead, Michael Mateas, Mike...
PAMI
2010
145views more  PAMI 2010»
13 years 2 months ago
Texture Synthesis with Grouplets
This paper proposes a new method to synthesize and inpaint geometric textures. The texture model is composed of a geometric layer that drives the computation of a new grouplet tran...
Gabriel Peyré