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CW
2004
IEEE
13 years 11 months ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...
EH
2004
IEEE
115views Hardware» more  EH 2004»
13 years 11 months ago
Intrinsic Evolution of Digital-to-Analog Converters Using a CMOS FPTA Chip
The work presented here tackles the problem of designing a unipolar 6-bit digital-to-analog converter (DAC) with a voltage mode output by hardware evolution. Thereby a Field Progr...
Jörg Langeheine, Karlheinz Meier, Johannes Sc...
SGP
2004
13 years 10 months ago
Simplification and Improvement of Tetrahedral Models for Simulation
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a tetrahedral model for efficient simulation. We have developed an algorithm that ...
Barbara Cutler, Julie Dorsey, Leonard McMillan
AVI
2000
13 years 9 months ago
Guidelines for Using Multiple Views in Information Visualization
A multiple view system uses two or more distinct views to support the investigation of a single conceptual entity. Many such systems exist, ranging from computer-aided design (CAD...
Michelle Q. Wang Baldonado, Allison Woodruff, Alla...
CGF
2010
198views more  CGF 2010»
13 years 7 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...