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CGF
2006
202views more  CGF 2006»
15 years 4 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
CGF
2006
173views more  CGF 2006»
15 years 4 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
CGF
2006
183views more  CGF 2006»
15 years 4 months ago
Cross Dissolve Without Cross Fade: Preserving Contrast, Color and Salience in Image Compositing
Linear interpolation is the standard image blending method used in image compositing. By averaging in the dynamic range, it reduces contrast and visibly degrades the quality of co...
Mark Grundland, Rahul Vohra, Gareth P. Williams, N...
CGF
2006
191views more  CGF 2006»
15 years 4 months ago
A Robust Two-Step Procedure for Quad-Dominant Remeshing
We propose a new technique for quad-dominant remeshing which separates the local regularity requirements from the global alignment requirements by working in two steps. In the fir...
Martin Marinov, Leif Kobbelt
CLUSTER
2006
IEEE
15 years 4 months ago
Optimizing MPI collective communication by orthogonal structures
Many parallel applications from scientific computing use MPI collective communication operations to collect or distribute data. Since the execution times of these communication op...
Matthias Kühnemann, Thomas Rauber, Gudula R&u...
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