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» On the logic of coalitional games
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CSFW
2005
IEEE
14 years 1 months ago
Game-Based Analysis of Denial-of-Service Prevention Protocols
Availability is a critical issue in modern distributed systems. While many techniques and protocols for preventing denial of service (DoS) attacks have been proposed and deployed ...
Ajay Mahimkar, Vitaly Shmatikov
IJMMS
2007
114views more  IJMMS 2007»
13 years 7 months ago
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
Regan L. Mandryk, M. Stella Atkins
AAAI
2010
13 years 9 months ago
Recognizing Multi-Agent Activities from GPS Data
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
Adam Sadilek, Henry A. Kautz
SAC
2009
ACM
14 years 16 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
STACS
2001
Springer
14 years 9 days ago
A Toolkit for First Order Extensions of Monadic Games
In 1974 R. Fagin proved that properties of structures which are in NP are exactly the same as those expressible by existential second order sentences, that is sentences of the form...
David Janin, Jerzy Marcinkowski