We present an implementation of general FFTs for graphics processing units (GPUs). Unlike most existing GPU FFT implementations, we handle both complex and real data of any size t...
The efficient implementation of multimedia algorithms, for the ever increasing complexity of the specifications and the emergence of the new generation of processing platforms c...
Christophe Lucarz, Marco Mattavelli, Julien Dubois
Abstract. Sparse matrix-vector multiplication is an important computational kernel that tends to perform poorly on modern processors, largely because of its high ratio of memory op...
We introduce a novel representation for random-access rendering of antialiased vector graphics on the GPU, along with efficient encoding and rendering algorithms. The representati...
Abstract. Lightweight bytecode verification uses stack maps to annotate Java bytecode programs with type information in order to reduce the verification to type checking. This pape...