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NETGAMES
2005
ACM
14 years 2 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
USS
2008
13 years 11 months ago
Proactive Surge Protection: A Defense Mechanism for Bandwidth-Based Attacks
Large-scale bandwidth-based distributed denial-of-service (DDoS) attacks can quickly knock out substantial parts of a network before reactive defenses can respond. Even traffic flo...
Jerry Chi-Yuan Chou, Bill Lin, Subhabrata Sen, Oli...
KDD
2000
ACM
153views Data Mining» more  KDD 2000»
14 years 13 days ago
The generalized Bayesian committee machine
In this paper we introduce the Generalized Bayesian Committee Machine (GBCM) for applications with large data sets. In particular, the GBCM can be used in the context of kernel ba...
Volker Tresp
MOBICOM
2004
ACM
14 years 2 months ago
End-to-end performance and fairness in multihop wireless backhaul networks
Wireless IEEE 802.11 networks in residences, small businesses, and public “hot spots” typically encounter the wireline access link (DSL, cable modem, T1, etc.) as the slowest ...
Violeta Gambiroza, Bahareh Sadeghi, Edward W. Knig...
MOBICOM
2006
ACM
14 years 2 months ago
Stochastic event capture using mobile sensors subject to a quality metric
Mobile sensors cover more area over a period of time than the same number of stationary sensors. However, the quality of coverage achieved by mobile sensors depends on the velocit...
Nabhendra Bisnik, Alhussein A. Abouzeid, Volkan Is...