We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
Abstract. A brachistochrone is the path along which a weighted particle falls most quickly from one point to another, and a catenary is the smooth curve connecting two points whose...
Recommender systems based on collaborative filtering predict user preferences for products or services by learning past user-item relationships. A predominant approach to collabo...
The quadratic multiple knapsack problem extends the quadratic knapsack problem with K knapsacks, each with its own capacity Ck. A greedy heuristic fills the knapsacks one at a tim...
This paper presents an study about a new Hybrid method GRASPES - for time series prediction, inspired in F. Takens theorem and based on a multi-start metaheuristic for combinatori...
Aranildo Rodrigues Lima Junior, Tiago Alessandro E...