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» On the production of creative subjectivity
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SAC
2009
ACM
14 years 5 days ago
Automatic product derivation of multi-agent systems product lines
Multi-agent Systems (MASs) development and Software Product Lines (SPLs) are two consolidated software engineering techniques. Recent research work explores the integration betwee...
Elder Cirilo, Ingrid Nunes, Uirá Kulesza, C...
EVOW
2005
Springer
14 years 1 months ago
Open Problems in Evolutionary Music and Art
Applying evolutionary methods to the generation of music and art is a relatively new field of enquiry. While there have been some important developments, it might be argued that to...
Jon McCormack
UIST
2004
ACM
14 years 28 days ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
SIGMETRICS
2010
ACM
143views Hardware» more  SIGMETRICS 2010»
14 years 10 days ago
Practical performance models for complex, popular applications
Perhaps surprisingly, no practical performance models exist for popular (and complex) client applications such as Adobe’s Creative Suite, Microsoft’s Office and Visual Studio...
Eno Thereska, Bjoern Doebel, Alice X. Zheng, Peter...
CSCW
2002
ACM
13 years 7 months ago
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...