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» On the production of creative subjectivity
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ACMACE
2005
ACM
13 years 9 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
DOCENG
2005
ACM
13 years 9 months ago
Towards active web clients
Recent developments of document technologies have strongly impacted the evolution of Web clients over the last fifteen years, but all Web clients have not taken the same advantag...
Vincent Quint, Irène Vatton
BCSHCI
2008
13 years 9 months ago
SArt project: research in the intersection between software and art
In this article we present the research of SArt project at the Norwegian University of Science and Technology. In SArt we have the vision that software engineering can benefit fro...
Anna Trifonova, Letizia Jaccheri
AVI
2006
13 years 9 months ago
Flow selection: a time-based selection and operation technique for sketching tools
Flow selection is a time-based modeless selection and operation technique for freehand drawing and sketch tools. We offer flow selection as a modeless technique to address the obs...
Gabe Johnson, Mark D. Gross, Ellen Yi-Luen Do
GECCO
2008
Springer
139views Optimization» more  GECCO 2008»
13 years 8 months ago
Evolutionary design of dynamic SwarmScapes
This paper discusses interactive evolutionary algorithms and their application in swarm-based image generation. From an artist’s perspective, the computer-generated patterns o...
Namrata Khemka, Scott Novakowski, Gerald Hushlak, ...