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» On the production of creative subjectivity
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CHI
2004
ACM
14 years 9 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
IUI
2009
ACM
14 years 5 months ago
A multimedia interface for facilitating comparisons of opinions
Written opinion on products and other entities can be important to consumers and researchers, but expensive and difficult to analyze. We present a multimedia interface designed t...
Giuseppe Carenini, Lucas Rizoli
HYBRID
1998
Springer
14 years 1 months ago
A Connectionist Simulation of the Empirical Acquisition of Grammatical Relations
Abstract. This paper proposes an account of the acquisition of grammatical relations using the basic concepts of connectionism and a construction-based theory of grammar. Many prev...
William C. Morris, Garrison W. Cottrell, Jeffrey L...
IMC
2007
ACM
13 years 10 months ago
I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system
User Generated Content (UGC) is re-shaping the way people watch video and TV, with millions of video producers and consumers. In particular, UGC sites are creating new viewing pat...
Meeyoung Cha, Haewoon Kwak, Pablo Rodriguez, Yong-...
ICSE
2005
IEEE-ACM
14 years 9 months ago
Re-engineering software architecture of home service robots: a case study
With the advances of robotics, computer science, and other related areas, home service robots attract much attention from both academia and industry. Home service robots consists ...
Moonzoo Kim, Jaejoon Lee, Kyo Chul Kang, Youngjin ...