This paper shows how computational Riemannian manifold can be used to solve several problems in computer vision and graphics. Indeed, Voronoi segmentations and Delaunay graphs comp...
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R3 . Nothing is assumed about the geometry,...
We present a new meshing algorithm for the plane, Overlay Stitch Meshing (OSM), accepting as input an arbitrary Planar Straight Line Graph and producing a triangulation with all an...
The new strategy for non-uniform initial FE mesh generation is presented in this paper. The main focus is set to a priori procedures that define the sizing function independent on ...
We present an approach to generating volumetric meshes from closed triangulated surface meshes. The approach initially generates a structured hexahedral mesh based on the bounding ...