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» On the social psychology of modelling
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PERCOM
2008
ACM
13 years 8 months ago
An Infrastructure for Developing Pervasive Learning Environments
This paper presents an infrastructure for developing problem-based pervasive learning environments. Building such environments necessitates having many autonomous components deali...
Sabine Graf, Kathryn MacCallum, Tzu-Chien Liu, Mai...
SIGIR
2008
ACM
13 years 8 months ago
To tag or not to tag -: harvesting adjacent metadata in large-scale tagging systems
We present HAMLET, a suite of principles, scoring models and algorithms to automatically propagate metadata along edges in a document neighborhood. As a showcase scenario we consi...
Adriana Budura, Sebastian Michel, Philippe Cudr&ea...
JCIT
2007
131views more  JCIT 2007»
13 years 8 months ago
Experiential Motives for Playing Online Games
Online games represent a burgeoning market sector of increasing economic importance. The distinctive entertainment-oriented features of such games provide various experiential val...
Dong-Mo Koo, Soo-Hyung Lee, Heung-Seub Chang
AI
2000
Springer
13 years 8 months ago
On agent-based software engineering
Agent-based computing represents an exciting new synthesis both for Artificial Intelligence (AI) and, more generally, Computer Science. It has the potential to significantly impro...
Nicholas R. Jennings
TKDE
2002
115views more  TKDE 2002»
13 years 8 months ago
An Approach of Implementing General Learning Companions for Problem Solving
Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
Chih-Yueh Chou, Tak-Wai Chan, Chi-Jen Lin