While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
This paper introduces a framework to track 3D human movement using Gaussian process dynamic model (GPDM) and particle filter. The framework combines the particle filter and discri...
Spike synchronisation and de-synchronisation are important for feature binding and separation at various levels in the visual system. We present a model of complex valued neuron ac...
In this paper, a neural network controller for constrained robot manipulators is presented. A feedforward neural network is used to adaptively compensate for the uncertainties in ...
The goal of the visual correspondence problem is to establish a connectivity pattern (a mapping) between two images such that features projected from the same scene point are conn...