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ICCBR
2005
Springer
14 years 2 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
ICIP
2007
IEEE
14 years 10 months ago
3D Human Motion Tracking using Manifold Learning
This paper introduces a framework to track 3D human movement using Gaussian process dynamic model (GPDM) and particle filter. The framework combines the particle filter and discri...
Feng Guo, Gang Qian
ICANN
2005
Springer
14 years 2 months ago
Image Segmentation by Complex-Valued Units
Spike synchronisation and de-synchronisation are important for feature binding and separation at various levels in the visual system. We present a model of complex valued neuron ac...
Cornelius Weber, Stefan Wermter
ICRA
2000
IEEE
85views Robotics» more  ICRA 2000»
14 years 1 months ago
Neural Network Controller for Constrained Robot Manipulators
In this paper, a neural network controller for constrained robot manipulators is presented. A feedforward neural network is used to adaptively compensate for the uncertainties in ...
Shenghai Hu, Marcelo H. Ang, Hariharan Krishnan
IJON
2006
109views more  IJON 2006»
13 years 8 months ago
Associative memory of connectivity patterns
The goal of the visual correspondence problem is to establish a connectivity pattern (a mapping) between two images such that features projected from the same scene point are conn...
Junmei Zhu, Christoph von der Malsburg