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DIGRA
2005
Springer
14 years 1 months ago
Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service
As more games of a wider variety of genres move online to provide multiplayer experiences to their players, there is an increasing need to improve the quality of service delivered...
Michael Katchabaw, Ryan Hanna
ATAL
2005
Springer
14 years 1 months ago
AmbieAgents: a scalable infrastructure for mobile and context-aware information services
Context-aware information systems for mobile users have to cope with a variety of requirements in order to be able to provide an added value that goes beyond simply location-based...
Till Christopher Lech, Leendert W. M. Wienhofen
CSCW
2004
ACM
14 years 29 days ago
Digital backchannels in shared physical spaces: attention, intention and contention
There are a variety of digital tools for enabling people who are separated by time and space to communicate and collaborate on shared interests and tasks. The widespread use of so...
Joseph F. McCarthy, Danah Boyd, Elizabeth F. Churc...
W4A
2004
ACM
14 years 29 days ago
The user experience: designs and adaptations
Specifications for accessibility of Web page do not necessarily guarantee a usable or satisfying Web experience for persons with disabilities. The needs of many of these individua...
Vicki L. Hanson
GRID
2004
Springer
14 years 28 days ago
From Sandbox to Playground: Dynamic Virtual Environments in the Grid
Much experience has been gained with the protocols and mechanisms needed for discovery and allocation of remote computational resources. However, the preparation of a remote compu...
Katarzyna Keahey, Karl Doering, Ian T. Foster