We address the problem of learning in repeated N-player (as opposed to 2-player) general-sum games. We describe an extension to existing criteria focusing explicitly on such setti...
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
State-of-the-art FPGAs possess I/O resources that can be configured to support a wide variety of I/O standards [1]. In such devices, the I/O resources are grouped into banks. One o...
Jason Helge Anderson, Jim Saunders, Sudip Nag, Cha...
Flexible user interfaces that can be customized to meet the needs of the task at hand are particularly important for real-time group collaboration. This paper presents the user in...
Future middleware platforms will need to be more configurable in order to meet the demands of a wide variety of application domains. Furthermore, we believe that such platforms wil...