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CHI
1994
ACM
14 years 18 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
DEXAW
2004
IEEE
109views Database» more  DEXAW 2004»
14 years 7 days ago
Internet, GRID, Self-Adaptability and Beyond: Are We Ready?
This paper reflects different understanding and positions on future trends of GRID-oriented technologies, applications, and networks, as perceived by representatives from industry...
Petre Dini, Wolfgang Gentzsch, Mark Potts, Alexand...
HT
1991
ACM
14 years 1 days ago
What's Eliza Doing in the Chinese Room? Incoherent Hyperdocuments - and How to Avoid Them
Research on understanding linear texts has shown that comprehension and navigation mainly depend on the reader’s ability to construct a coherent mental representation. While the...
Manfred Thüring, Jörg M. Haake, Jör...
ACSAC
2002
IEEE
14 years 1 months ago
Did You Ever Have To Make Up Your Mind? What Notes Users Do When Faced With A Security Decision
Designers are often faced with difficult tradeoffs between easing the user's burden by making security decisions for them and offering features that ensure that users can mak...
Mary Ellen Zurko, Charlie Kaufman, Katherine Spanb...
ASWC
2009
Springer
14 years 3 months ago
What Makes a Good Ontology? A Case-Study in Fine-Grained Knowledge Reuse
Understanding which ontology characteristics can predict a “good” quality ontology, is a core and ongoing task in the Semantic Web. In this paper, we provide our findings on wh...
Miriam Fernández, Chwhynny Overbeeke, Marta...