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» On-Line Classification of Human Activities
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CHI
2009
ACM
14 years 10 months ago
Coralog: use-aware visualization connecting human micro-activities to environmental change
This paper describes the goal, design approach and specification, and preliminary use test of a use-aware ambient media called Coralog. Coralog is a widget which detects the durat...
Tanyoung Kim, Hwajung Hong, Brian Magerko
CHI
2009
ACM
14 years 10 months ago
Dying, death, and mortality: towards thanatosensitivity in HCI
What happens to human-computer "interaction" when the human user is no longer alive? This exploratory paper uses insights from the critical humanist tradition to argue f...
Michael Massimi, Andrea Charise
ACMACE
2009
ACM
14 years 4 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
CHI
2009
ACM
14 years 10 months ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
CHI
2008
ACM
14 years 10 months ago
Implementing eye-based user-aware e-learning
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
Marco Porta