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» On-Line Classification of Human Activities
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CHI
2007
ACM
14 years 10 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CANDC
2007
ACM
14 years 1 months ago
Exploring mutual engagement in creative collaborations
Group creativity is a fundamental form of human activity. In this paper we explore what constitutes mutually engaging interaction between people
Nick Bryan-Kinns, Patrick G. T. Healey, Joe Leach
CHI
2006
ACM
14 years 10 months ago
Support for activity-based computing in a personal computing operating system
Research has shown that computers are notoriously bad at supporting the management of parallel activities and interruptions, and that mobility increases the severity and scope of ...
Jakob E. Bardram, Jonathan Bunde-Pedersen, Mads S&...
CHI
2010
ACM
14 years 4 months ago
Fitting an activity-centric system into an ecology of workplace tools
Knowledge workers expend considerable effort managing fragmentation, characterized by constant switching among digital artifacts, when executing work activities. Activitycentric c...
Aruna D. Balakrishnan, Tara Matthews, Thomas P. Mo...
MIR
2006
ACM
141views Multimedia» more  MIR 2006»
14 years 3 months ago
Mining temporal patterns of movement for video content classification
Scalable approaches to video content classification are limited by an inability to automatically generate representations of events ode abstract temporal structure. This paper pre...
Michael Fleischman, Philip DeCamp, Deb Roy